Originally brought in as a platform development consultant, I was responsible for the platform development strategy and overall user experience of Nth Games. With Nth, I have developed 4 games, streamlined the creative pipeline, contributed to in-game and post-game interactions with users, staffed, managed, and collaborated with Nth's in-house and remote creative and engineering teams.
Develop a unique gaming platform suited for large groups of players on large-formatted screens, such as video walls, movie theater screens, and IMAX. Explore, develop, and implement user interfaces for both PC and mobile devices. Devise a creative solution that engages users regardless of whether or not they are presently at an Nth Games event.
Although the platform that Nth Games has built is truly unique, when broken down into its core components there are actually many consumer products from which a precedent has been set. In designing the platform, we examined other gaming platforms, multi-screen gaming products, video games designed for 8+ players, and many field games for large groups of children. Taking into account the requirements and limitations of various hardware and software components being developed in tandem, we focused on creating interactive solutions that drastically reduce hardware requirements, eases the onboarding process for new users, and provides an engaging, long-term experience for our users.
In my time as the Creative Director of Nth Games, I have been happily staffing and leading the creative team. Together with the software engineering teams to develop 4 games, including a "Hunger Games" inspired battle game, a sandbox building competition, two iterations of a hybrid game known as Builder/Battle, and a "color-wars" style paintball game. The creative team has been able to successfully minimize the in-game onboarding process to something that takes under 2 minutes the first time someone attends an event. I have also designed several in-theater HUD overlays, written scripts that handle how different games are handled visually on large format screens, and built user interfaces for Nth Games' upcoming transition to mobile devices.